734 results on '"Vassileva, Julita"'
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2. Integrating Dark Pattern Taxonomies
3. 9 Personalized persuasion for behavior change
4. Student Certificate Sharing System Using Blockchain and NFTs
5. The great challenges and opportunities of the next 20 years
6. Student Certificate Sharing System Using Blockchain and NFTs
7. iQUIZ!: A Collaborative Online Learning System that Promotes Growth Mindset Using Persuasive Feedback
8. The effects of gender stereotype-based interfaces on users’ flow experience and performance
9. The Effect of Culture and Social-Cognitive Characteristics on App Preference and Willingness to Use a Fitness App
10. Exploring the Influence of Persuasive Strategies on Student Motivation: Self-determination Theory Perspective
11. Machine Learning Approach for Predicting Students Academic Performance and Study Strategies based on their Motivation
12. Investigating the Efficacy of Persuasive Strategies on Promoting Fair Recommendations
13. Using Community Visualization to Stimulate Participation in Online Communities
14. Evaluating the Impact of Serious Games on Study Skills and Habits
15. Predicting the Persuasiveness of Influence Strategies from Student Online Learning Behaviour Using Machine Learning Methods
16. Nisotak: An Example of Flexible Design for Indigenous Language Learning Apps and Reconciliation
17. Modeling the Impact of Motivation Factors on Students' Study Strategies and Performance Using Machine Learning
18. Modelling and Quantifying Learner Motivation for Adaptive Systems: Current Insight and Future Perspectives
19. Mobile Persuasive Application for Responsible Alcohol Use: Drivers for Use and Impact of Social Influence Strategies
20. Towards Better Rating Scale Design: An Experimental Analysis of the Influence of User Preference and Visual Cues on User Response
21. A Comparative Evaluation of the Effect of Social Comparison, Competition, and Social Learning in Persuasive Technology on Learning
22. Exploring the Impact of Color on User Ratings: A Personality and Culture-Based Approach
23. Clustering Users by Information-Seeking Style: An Empirical Study on an Academic Search Engine
24. A Computational Model Based on Personality, Mood, Emotion, and Motivation for Online Learning Environment
25. Investigating the effectiveness of persuasive justification messages in fair music recommender systems for users with different personality traits
26. Engaging Students in a Peer-Quizzing Game to Encourage Active Learning and Building a Student-Generated Question Bank
27. Data-Driven Approach for Student Engagement Modelling Based on Learning Behaviour
28. Powergaming by Spamming in a Learning Game
29. Automating Gamification Personalization: To the User and Beyond
30. Automating Gamification Personalization to the User and Beyond
31. Integrating Cognitive Tools for Peer Help: The Intelligent Intranet Peer Help-Desk Project
32. Evaluating the Susceptibility of E-commerce Shoppers to Persuasive Strategies. A Game-Based Approach
33. Investigating the Efficacy of Persuasive Strategies on Promoting Fair Recommendations
34. The Effects of Personalized Gamification on Students' Flow Experience, Motivation, and Enjoyment
35. Evaluating a Persuasive Intervention for Engagement in a Large University Class
36. Customer Data Sharing Platform: A Blockchain-Based Shopping Cart
37. User Acceptance of Usable Blockchain-Based Research Data Sharing System: An Extended TAM Based Study
38. User Data Sharing Frameworks: A Blockchain-Based Incentive Solution
39. User-Controlled Privacy-Preserving User Profile Data Sharing based on Blockchain
40. Nisotak
41. The effects of gender stereotype-based interfaces on users’ flow experience and performance
42. Effect of Shopping Value on the Susceptibility of E-Commerce Shoppers to Persuasive Strategies and the Role of Gender
43. Designing Computer-Supported Technology to Mediate Intergenerational Social Interaction: A Cultural Perspective
44. Tower of Questions (TOQ): A Serious Game for Peer Learning
45. Mobile Web Design: The Effect of Education on the Influence of Classical and Expressive Aesthetics on Perceived Credibility
46. Towards Understanding Negative Votes in a Question and Answer Social Network
47. Exploring the Effectiveness of Socially-Oriented Persuasive Strategies in Education
48. Automatic modeling of student characteristics with interaction and physiological data using machine learning: A review
49. Non-Fungible Tokens Applications: A Systematic Mapping Review of Academic Research
50. Comparing the Student Engagement with Two Versions of a Game-based Learning Tool
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