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2. Integrating Dark Pattern Taxonomies

4. Student Certificate Sharing System Using Blockchain and NFTs

5. The great challenges and opportunities of the next 20 years

10. Exploring the Influence of Persuasive Strategies on Student Motivation: Self-determination Theory Perspective

11. Machine Learning Approach for Predicting Students Academic Performance and Study Strategies based on their Motivation

15. Predicting the Persuasiveness of Influence Strategies from Student Online Learning Behaviour Using Machine Learning Methods

16. Nisotak: An Example of Flexible Design for Indigenous Language Learning Apps and Reconciliation

17. Modeling the Impact of Motivation Factors on Students' Study Strategies and Performance Using Machine Learning

26. Engaging Students in a Peer-Quizzing Game to Encourage Active Learning and Building a Student-Generated Question Bank

28. Powergaming by Spamming in a Learning Game

29. Automating Gamification Personalization: To the User and Beyond

30. Automating Gamification Personalization to the User and Beyond

33. Investigating the Efficacy of Persuasive Strategies on Promoting Fair Recommendations

34. The Effects of Personalized Gamification on Students' Flow Experience, Motivation, and Enjoyment

35. Evaluating a Persuasive Intervention for Engagement in a Large University Class

36. Customer Data Sharing Platform: A Blockchain-Based Shopping Cart

37. User Acceptance of Usable Blockchain-Based Research Data Sharing System: An Extended TAM Based Study

38. User Data Sharing Frameworks: A Blockchain-Based Incentive Solution

39. User-Controlled Privacy-Preserving User Profile Data Sharing based on Blockchain

40. Nisotak

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